Super Memory, Reading & Thinking Skills
In this workshop, we will explore various technology and non-technology techniques to stimulate and empower the brain and senses to be more focused, remember faster, speed read, and think more creatively. In the process, we will discuss how the brain learns, and how we can apply various focus and memorization techniques to improve our ability to remember through visualization, association and imagination. Then, we will learn how to apply the SQ3R method to enhance our reading skills, and various techniques to improve our reading speed. During the last phase of day 1, we will explore our creative minds by adventuring into 2-3 creative thinking tools.
During day 2, participants will be required to work in groups on a gamified innovation project, applying what has been explored in the first day. After lunch, each group will present their projects, and acquire feedback from the facilitator and other participants. The workshop will end in a ‘Forum’, where we together will explore how USM can empower its students and staff to be more creative and innovative.
The 2-day workshop will be hands-on and fun, littered with relevant learning activities throughout both days, empowering participants to learn more effectively, and apply what they have learned in a more creative way.
During day 2, participants will be required to work in groups on a gamified innovation project, applying what has been explored in the first day. After lunch, each group will present their projects, and acquire feedback from the facilitator and other participants. The workshop will end in a ‘Forum’, where we together will explore how USM can empower its students and staff to be more creative and innovative.
The 2-day workshop will be hands-on and fun, littered with relevant learning activities throughout both days, empowering participants to learn more effectively, and apply what they have learned in a more creative way.
DATE, DURATION & VENUE
Date: 14th & 15th September 2015
Venue: Computer Laboratory, 7th Floor, Institute of Postgraduate Studies USM@KL, Menara Wisma Sejarah, 230, Jalan Tun Razak, 50400 Kuala Lumpur.
Time: 8.30 am to 4.30 pm
Venue: Computer Laboratory, 7th Floor, Institute of Postgraduate Studies USM@KL, Menara Wisma Sejarah, 230, Jalan Tun Razak, 50400 Kuala Lumpur.
Time: 8.30 am to 4.30 pm
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LEARNING OUTCOMES
At the end of this course, participants will be able to:
Discuss how the brain learns;
Discuss how the brain learns;
- Use at least 2 techniques to optimize your learning senses to improve focus;
- Use at least 3 techniques to improve your memory;
- Apply the SQ3R method to enhance your reading skills;
- Use at least 3 techniques to increase your reading speed with comprehension; and
- Apply at least 2 creative thinking tools to improve your creative output individually and in groups.
WHO SHOULD ATTEND
- Teachers, lecturers, corporate trainers
WORKSHOP PROGRAMME
DAY 1
09:00 – 09:50 BRAIN — Understanding how the brain learns.
09:50 – 10:30 FOCUS — Optimizing mind and senses for super learning.
10:30 – 11:00 Tea break
11:00 – 12:30 MEMORY — Improving (recall) memory through visualization, association and imagination.
12:30 – 14:00 Lunch
14:00 – 14:30 SMART READING — Applying the SQ3R method to enhance reading skills.
14:30 – 15:30 SPEED READING — Learning how to speed read with comprehension.
15:30 - 16:30 THINKING (Part 1) — Applying Creative Thinking Tools to think more innovatively.
DAY 2
09:00 – 10:00 THINKING (Part 2) — Applying Creative Thinking Tools to think more innovatively.
10:00 - 10:30 GAMIFIED GROUP PROJECT CHALLENGE — Participants to work on an innovation project.
10:30 - 11:00 Tea break
11:00 – 12:30 GAMIFIED GROUP PROJECT CHALLENGE (Continued) — Working in groups on an innovation project.
12:30 – 14:00 Lunch
14:00 – 15:30 GROUP PRESENTATIONS, DISCUSSION & FEEDBACK
15:30 - 16:30 FORUM — How to be more creative and innovative.
09:00 – 09:50 BRAIN — Understanding how the brain learns.
09:50 – 10:30 FOCUS — Optimizing mind and senses for super learning.
10:30 – 11:00 Tea break
11:00 – 12:30 MEMORY — Improving (recall) memory through visualization, association and imagination.
12:30 – 14:00 Lunch
14:00 – 14:30 SMART READING — Applying the SQ3R method to enhance reading skills.
14:30 – 15:30 SPEED READING — Learning how to speed read with comprehension.
15:30 - 16:30 THINKING (Part 1) — Applying Creative Thinking Tools to think more innovatively.
DAY 2
09:00 – 10:00 THINKING (Part 2) — Applying Creative Thinking Tools to think more innovatively.
10:00 - 10:30 GAMIFIED GROUP PROJECT CHALLENGE — Participants to work on an innovation project.
10:30 - 11:00 Tea break
11:00 – 12:30 GAMIFIED GROUP PROJECT CHALLENGE (Continued) — Working in groups on an innovation project.
12:30 – 14:00 Lunch
14:00 – 15:30 GROUP PRESENTATIONS, DISCUSSION & FEEDBACK
15:30 - 16:30 FORUM — How to be more creative and innovative.
MEDIUM OF INSTRUCTION
In general English is used as a medium of instruction.
In general English is used as a medium of instruction.
FEE
The fee is RM1000.00 (inclusive of TAX 6%) per pax for full 2 days workshop. The cost is inclusive of morning break, lunch, afternoon break and training materials. The cost excludes accommodation and traveling for participants. Number of participants will be limited to 40.
The fee is RM1000.00 (inclusive of TAX 6%) per pax for full 2 days workshop. The cost is inclusive of morning break, lunch, afternoon break and training materials. The cost excludes accommodation and traveling for participants. Number of participants will be limited to 40.